Stars Without Number is a science-fiction role-playing game published by Sine Nomine Publishing in 2010, designed by Kevin Crawford within the Old School Renaissance. Set in the year 3200, it offers pre-made planets but, above all, generates a whole sector from nested random tables — seeding stars at random, each with one main planet, two attributes, and five story hooks.
Combat and attributes resemble first-edition Dungeons & Dragons, but the game’s real identity lies in producing an unauthored universe from tables. That approach — system as cosmos rather than script — meets the sensibility of cosmic horror, which turns on vast, indifferent space simply unfolding.